Inspirations: The Art of Randomness

Conversations on Chaos
By fito_segrera

Markov Chain poetry from Randomness (Segrera, 2016)

Conversations on Chaos is an artwork based on representation of randomness. It consists of two main parts: A pendulum suspended over multiple electromagnetic oscillators. The software also implements the use of Markov Chains, enabling the system to create a human-like ‘voice’, and bringing meaning back into chaos.  (Segrera, 2015) Together, this creates a system of ‘two machines that hold a dynamic conversation about chaos’. (Visnjic, 2018)

Codex Seraphinianus
By Luigi Serafini, 1981

Excerpt from Codex Seraphinianus (Serafini and Notini, 1981)

Codex Seraphinianus is a book written in an invented language with no translation. It also has a collection of visuals; some familiar, some not. The format of the book is reminiscent of a guide book or scientific text. (Jones, 2018) The book could be interpreted as an introduction to an alien or alternate reality with influences from our own.

Neural Network Critters
By Eddie Lee


Video: Neural Network Critters! by Eddie Lee (Lee, 2017)

Neural Network Critters is a visual example of how neural networks can be used to make art. In this free program, a series of ‘critters’ are created. (Visnjic, 2018) The ones that are fittest (i.e. make it furthest through the maze) are asexually reproduced until they make it to the end of the maze. (Lee, 2018)

School for Poetic Computation (SFPC)

The School for Poetic Computation is a small school based in New York, that aims to bring together art and computing.  (Sfpc.io, 2018)


References:

Jones, J. (2018). An Introduction to the Codex Seraphinianus, the Strangest Book Ever Published. [online] Open Culture. Available at: http://www.openculture.com/2017/09/an-introduction-to-the-codex-seraphinianus-the-strangest-book-ever-published.html [Accessed 11 Feb. 2018].

Lee, E. (2018). Neural Network Critters by Eddie Lee. [online] itch.io. Available at: https://eddietree.itch.io/neural-critters [Accessed 11 Feb. 2018].

Lee, E. (2017). Neural Network Critters – Vimeo. Available at: https://vimeo.com/225961685 [Accessed 11 Feb. 2018].

Serafini, L. and Notini, S. (1981). Codex seraphinianus. New York: Abbeville Press, p.98.

Segrera, F. (2015). Conversations on Chaos. [online] Fii.to. Available at: http://fii.to/pages/conversations-on-chaos.html [Accessed 10 Feb. 2018].

Segrera, F. (2016). Conversations on Chaos. [image] Available at: http://www.creativeapplications.net/linux/conversations-on-chaos-by-fito-segrera/ [Accessed 11 Feb. 2018].

Sfpc.io. (2018). SFPC | School for Poetic Computation. [online] Available at: http://sfpc.io [Accessed 11 Feb. 2018].

Visnjic, F. (2018). Neural Network Critters by Eddie Lee. [online] CreativeApplications.Net. Available at: http://www.creativeapplications.net/news/neural-network-critters-by-eddie-lee/ [Accessed 11 Feb. 2018].

Visnjic, F. (2018). Conversations On Chaos by Fito Segrera. [online] CreativeApplications.Net. Available at: http://www.creativeapplications.net/linux/conversations-on-chaos-by-fito-segrera/ [Accessed 11 Feb. 2018].

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Inspirational Artworks

 

EELS 3D Projection-Mapping game
By Leo Seeley, 2011

Video: EELS projection mapping multiplayer game (Seeley, 2011)

EELS is an interactive multiplayer game bringing together three-dimensional projection mapping and mobile application design. Users can control the movement of an eel as it moves across 3D space. (Casperson, 2018)

Ohne Titel (Hello World.) / Untitled (Hello World.)
By Valentin Ruhry, 2011 

Ohne Titel (Hello World) – Installation (Ruhry, 2018)

Reciprocal Space
By Ruari Glynn, 2005

Reciprocal Space challenges the perception of buildings as a solid and unchanging space. (We Make Money Not Art, 2005)


Video: Reciprocal Space in action. (Glynn, 2011)

The Agency at the End of Civilization.
By Stanza, 2014


Video: Agency at the End of Civilization (Stanza, 2014)

This installation uses real-time data from UK car number plate recognition systems across the South of England.

The piece includes 24 screens and multiple speakers and CCTV cameras, engaging the audience into the role of the observer. (Stanza.co.uk, 2014)


Sources

Seeley, L. (2011). EELS projection mapping multiplayer game. [Video] Available at: https://vimeo.com/32161590 [Accessed 31 Jan. 2018].

Casperson, M. (2018). Projection Mapping Multiplayer Game – Projection Mapping Central. [online] Projection Mapping Central. Available at: http://projection-mapping.org/projection-mapping-multiplayer-game/ [Accessed 31 Jan. 2018].

Ruhry, V. (2018). Ohne Titel (Hello world) – Installation. [image] Available at: http://ruhry.at/en/work/items/untitled-hello-world.html [Accessed 31 Jan. 2018].

We Make Money Not Art. (2005). Reciprocal Space. [online] Available at: http://we-make-money-not-art.com/reciprocal_spac/ [Accessed 31 Jan. 2018].

Glynn, R. (2011). Reciprocal Space. Available at: https://vimeo.com/27775272 [Accessed 31 Jan. 2018].

Stanza (2014). The Agency at the End of Civilization. Available at: https://vimeo.com/97613466 [Accessed 31 Jan. 2018].

Stanza.co.uk. (2014). The Agency At The End Of Civilisation. By Stanza. [online] Available at: http://www.stanza.co.uk/agency/index.html [Accessed 31 Jan. 2018].