Everyware: Developing wearable technologies

Since I am responsible for designing and building many of the back-end technologies, I looked into how we can not only make the shirt a reality, but also maximize its re-usability.

We considered using technologies such as:

  • Lilypad arduino – a dedicated tool for wearable technologies, the Lilypad will be used to power & control the T-shirt functions.
  • Conductive thread – For connections between Lilypad/LEDs/Sensors, more robust and dedicated for the task (compared to soldering wires, which may snap under stress!)
  • RGB LEDs and LED strips – For creating lighting & light patterns within the T shirt. If strips are used, the LEDs within them need to be individually addressable.
  • Bluetooth or GPS – For tracking proximity to other T-shirts in the area and transmitting data between them.

If we decide to use the Lilypad Arduino over the NodeMCU board, we will have to consider other problems, such as internet connectivity.

Using conductive thread

The best conductive thread for machine or hand sewing is silver plated fiber. It has good sew-ability and a clean finish, and is less likely to get stuck in thread take-up of a sewing machine, unlike stainless steel fibers. For machine sewing, a “z-twist” direction should be used. For hand stitching, however, either type can be used. (Instructables.com, 2017)

To avoid shorts in conductive thread, power and ground lines should be kept a good distance apart. During stitching, fabric should be kept taut and flat . All thread should be tested with a multimeter prior to use. (Stern, 2017)

Waterproofing and wash-ability

Since we are making wearable technologies, we have extra points to consider, such as durability & the ability to wash it.

Washing LED T-shirts
Shirts that have an LED panel should be hand-washed only, to prevent cracking the panel. Battery packs and other water-sensitive parts should be removed prior to washing. Many of these shirts have an interior pocket that allows the wearer to remove the battery pack. (Flashion Statement, 2017)

Shirts that have non-removable electronics are generally dry clean only. (Christmasjumpercompany.co.uk, 2017)

Conductive Thread & Washing

Silver plated fibers are not as suitable for washing as oxidation can occur, however stainless steel fibers can be washed without risk. (Instructables.com, 2017)

The thread has to be dried thoroughly to reduce the risks of shorting (particularly for plated fiber kinds of thread, which may stay damp inside). (Stern, 2017)


Flashion Statement. (2017). Washing Instructions – Flashion Statement. [online] Available at: https://www.flashionstatement.com/light-up-t-shirts/washing-instructions/ [Accessed 19 Nov. 2017].

Christmasjumpercompany.co.uk. (2017). Product Care Instructions for your purchase – Christmas Jumper Company 2017. [online] Available at: http://www.christmasjumpercompany.co.uk/care-instructions/4586923675 [Accessed 19 Nov. 2017].

Instructables.com. (2017). Selection Guide of Conductive Thread for Machine Sewing. [online] Available at: http://www.instructables.com/id/Selection-Guide-of-Conductive-Thread-for-Machine-S/ [Accessed 19 Nov. 2017].

Stern, B. (2017). Overview | Conductive Thread | Adafruit Learning System. [online] Learn.adafruit.com. Available at: https://learn.adafruit.com/conductive-thread/overview [Accessed 19 Nov. 2017].

Stern, B. (2017). Preventing short circuits | Conductive Thread | Adafruit Learning System. [online] Learn.adafruit.com. Available at: https://learn.adafruit.com/conductive-thread/preventing-short-circuits [Accessed 19 Nov. 2017].




Netscapes: Art imitates life

After experimenting with different forms of artworks and exploring the limitations and expectations of the brief, we decided on creating an artwork that is a reflection of personality.

We also considered bringing in other aspects, such as Maslow’s hierarchy of needs, and using it to effect how each entity reacts within the space. (En.wikipedia.org, 2017)

Our Inspirations:

Jellyfish Animation
By Marc Muller



Jellyfish Animation by Marc Muller (Muller, 2017)


Jellyfish animation is animated using a mix of HTML, JS and CSS. It can be viewed here.(Muller, 2017)

By I-DAT, 2006

Noogy is a Tamagotchi-like creature living within the PSQ building of Plymouth university. Noogy invites viewers to ask it questions using their mobile phones, which it will respond to. The piece also reacts to conditions within the building, such as water or electricity usage. (i-DAT, 2006)


En.wikipedia.org. (2017). Maslow’s hierarchy of needs. [online] Available at: https://en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs [Accessed 19 Nov. 2017].

i-DAT. (2006). Noogy. [online] Available at: http://i-dat.org/2006-noogy/ [Accessed 19 Nov. 2017].

Muller, M. (2017). Jellyfish animation still. [image] Available at: https://codepen.io/mkmueller/pen/keAbx [Accessed 19 Nov. 2017].

Muller, M. (2017). Jellyfish Animation. [online] CodePen. Available at: https://codepen.io/mkmueller/pen/keAbx [Accessed 19 Nov. 2017].

Netscapes: Arduino & Raspberry Pi

Today we had a session with Lee Nutbean, who gave us insight into his work with Raspberry Pi and Arduino for multiple products and projects. He talked about the different types of Arduino boards available, what they are useful for, and how he has used them in the past for his own professional projects.

by Lee Nutbean


Race by Lee Nutbean (Art in Odd Places, 2017)

Race is an installation piece consisting of an array of LEDs mounted on a board, designed to be hung in windows and moved around. The piece is connected to social media, and the lights will only turn off when mentions of the word “race” cease. The plus symbol flashes whilst it is connected to the internet, checking for the word “race” in a human categorization context. (Estes, 2017)


We looked at all the different ways you could build a single product. We did this by looking at a piece he had previously made, and planning out how we would have made it ourselves, such as what technologies we would have used, how they would work together and why we chose the technologies we did.

There are multiple ways these products could be created; some easier and some more difficult, but all valid options.

Making your own Arduino

Whilst the Arduino is great for rapid prototyping, experimentation and building, it isn’t so great for a finished product.

We looked at how you could either create your own Arduino, by either building and programming one yourself or getting a board printed.

Whilst building with an Arduino can offer many benefits, building your own can be cheaper, smaller, and more specialised to the task it was built for.


Art in Odd Places (2017). Race by Lee Nutbean. [image] Available at: http://race.artinoddplaces.org/artists/nutbean-lee/ [Accessed 18 Nov. 2017].

Estes, C. (2017). Art in Odd Places | 2016 RACE. [online] Race.artinoddplaces.org. Available at: http://race.artinoddplaces.org/artists/nutbean-lee/ [Accessed 18 Nov. 2017].

Everyware: AI & Emotional Scoring

In order to test the technologies we plan on using for this project, I built a small prototype. This prototype is a reflection of what we plan to make for our final outcome, but on a smaller scale.

The technologies I used were: Amica NodeMCU board, RGB LED, MQTT & IBM Watson services (speech to text & Tone analysis).

How it works

Everyware prototype (1).png

A voice input is taken via an app. The speech input is converted to text using IBM Watson’s Speech-to-text service. This text is then inputted into IBM Watson’s tone analyser, which feeds back an emotional ID (Such as Happy, Sad, Angry .etc) and a percentage score.

This emotional ID/Score data is then then processed in Javascript/Node Red, and published across the MQTT broker on a specific channel.

The NodeMCU board is subscribed to the same channel, and recieves the processed data. This is then used to determine which colour to make the RGB LED it is connected to.

Physical Prototype

I built the basic speech to text app using phonegap, as it is an ideal solution for rapidly protoyping apps that will work on a wide range of mobile devices. It also has dedicated libraries for MQTT connections.

I programmed the NodeMCU board to receive the data from the MQTT and use that to determine what colour to make the RGB LED. Since the tone ID & score were simplified into integers earlier, all it has to do is take the returned number and use it to control the colour and brightness, such as turning it blue for sadness, and making it brighter for a high percentage.


NodeMCU with RGB LED


RGB LED turns red when Watson’s Tone analyser detects Anger

Venture Culture: Week 5 – Pitch Perfect (Mini Group Pitch)

Mini Group Pitch

Today we focused on pitching our product. This session was aimed solely at pitching (rather than the product), and how we can build on and improve our skills. We did this by first doing a single pitch, getting feedback, then going away and improving it and pitching it again.

First Pitch:

Some of the tips we were given were:

  • The scenario and aims of the product were clear, but what the product actually is was not made clear.
  • Be more clear about target audience, but also think about how it could be expanded in future (such as in a care setting)
  • be clearer on what the product is, what its for, and the USP.
  • Look up from devices, make more eye contact with audience.
  • Be clear on where the games for the device come from.
  • Lose the tablet picture from the slides – it makes it seem too close to a tablet than a mirror.
  • Think about the control system- would it have voice activation or motion controls?
  • Perhaps look at a reward system for chores?

After receiving the feedback, we set to work fixing our pitch & supporting slideshow.

Final Pitch:

View our final Pitch Script here.

What was good:

  • We defined what our product was, who it was for and how it worked much more clearly. We talked about the product in more depth, making sure the unique selling point was known, and (most importantly) setting it apart from “just an iPad in a waterproof case”.
  • Removing the kids tablet image helped break us away from the “iPad in a case” idea.
  • We set our product apart from others by being clear on the education aims of the product, rather than making it seem like a leisure device. We did this by being clear on the rewards system, and how the game controls link into the aims of the product.
  • We were more confident and knew our cues, so the whole presentation flowed better.
  • We made a scenario to try and relate to the audience, and included questions to make viewers think about the issue and how it effects them. This was difficult, however, as a large part of our audience are not our target demographic.

We could still improve by:

  • preparing so we remember our lines and cues better, making the whole pitch flow better and seem more natural.
  • Use better visuals in the presentation, this could be actual images of product prototypes (when we have a final product) as well as coming up with a better “theme” related to our product (i.e. more related to children)
  • Breaking up the speaking roles so those who are more confident have more to say.
  • Have more structure in explaining the product, by following a clear “problem to solution” structure in our pitch.
  • Having a stronger start to our pitch, with a better introduction.

Venture Culture: Week 5 – Brand Mood Board

Brand Mood Board:

mirrorbrand moodboard2

Brand Mood Board (See “Read more” for references)

I created this brand mood board for our project. The general theme is around children, toys, fairy tales and ties in with bathroom and hygiene. We want our brand to reflect our ideals of making hygiene fun and easily accessible to children, so I chose imagery that reflects this.

The brand would be aimed at children and their parents, so would have to be accessible to children and use child friendly design elements, such as primary and secondary colours, and easy to read ‘friendly’ handwritten fonts. These bright colours are much more attractive to children (particularly younger children) and are much more appropriate than darker colours. (Pancare, 2017)

PRODUCT mood board (Magic Mirror):

mirrorbrand moodboard

Product Mood Board (Magic Mirror) (See “Read more” for references)

The mood board also looks at fairy-tales. It looks at the links between storybook style artwork and how that could draw into our project. There are examples of storybooks and storybook related fonts that could be used in our branding; reflecting its name and tying in with the theme.

There is also elements of interactive game play aimed at children, as well as children’s toys and children’s digital products. The children’s games also frequently use bright colours, sound and intuitive means of interactions, which we would have to embrace for our own brand.


Pancare, R. (2017). How Do bright colours appeal to kids?. [online] Sciencing.com. Available at: https://sciencing.com/do-bright-colors-appeal-kids-5476948.html [Accessed 11 Nov. 2017].

OfDesign (n.d.). Smart Mirror. [image] Available at: https://www.ofdesign.net/furniture-designs/innovative-bathroom-mirror-bathroom-high-tech-product-for-the-bathroom-3233 [Accessed 11 Nov. 2017].
Amazon (2017). Fire Kids tablet. [image] Available at: https://www.amazon.co.uk/All-New-Fire-Tablet-Display-Kid-Proof/dp/B01J90MTXW [Accessed 11 Nov. 2017].
bforball (n.d.). Colour mixing. [image] Available at: https://www.bforball.com/mixing-colors.php [Accessed 11 Nov. 2017].
Amazon (2017). Philips sonicare interactive toothbrush. [image] Available at: https://www.amazon.com/Philips-Sonicare-Rechargeable-Toothbrush-HX6321/dp/B00YAR7ZL6 [Accessed 11 Nov. 2017].

(For full list – Read more)

Read More

Venture Culture: Individual Ideas 2

Digital Service:

  1. GitHub for Artists
    System similar to GitHub, but inspired by and dedicated for Artists & Designers. Allows you to keep versions of your artwork/website/design as well as keep all the supporting documents in one place. Could be expanded into full project management system with payment tracking
    Audience: Artists, professionals,
  2. Automatic backup/restore system
    A system for automatic backups across multiple platforms that also organises the files, so that versions are controlled and nothing is duplicated or overwritten, and you don’t have to worry about keeping backups up to date
    Audience: Everyone, adults, even businesses
  3. Project Skills finder
    Links you with those with the skills needed to complete your project. Could be based on Art collaborations or in university work
    Audience: Adults, Artists, Professionals
  4. Train platform finder
    For connections or just general travelling. Takes the stress out by telling you exactly where to go and when. Could also be expanded for buses .etc
    Audience: anyone
  5. System to help reduce loneliness in older people
    Such as a friend finder or chat system
    Audience: Elderly people, could also work for other vulnerable or disadvantaged groups
  6. Time management Helper
    For those with ADHD – something to help organise/manage time effectively, possibly using a rewards based system, also having a place to write down thoughts or daily plans/checklists
    Audience: Those with ADHD or similar
  7. Security System (Also Product)
    Security system that lets you see who has accessed a space and when. This could be implemented by Hotels, University Halls, even homes.
    Audience: Hotel owners/university/businesses/ general public/adults


Digital Product:

  1. Games for elderly
    Particularly those with dementia or similar. An easy to understand, easy to use system to help them by both reducing loneliness and boredom and helping them stay mentally well.
    Audience: Care Homes, Elderly
  2. Car parking space finder
    Works around permit times .etc, finds you a free parking space during the day.
    Audience: Drivers

Netscapes: Related Projects

By Chevalvert, 2Roqs, Polygraphik & Splank


Murmur in exhibition (Holmes, 2013)

Murmur is an interactive installation piece, created by 4 design studios, that invites viewers to talk to a wall.  Murmur converts sound waves into LED and projection mapped powered visuals using a Raspberry Pi computer and openFrameworks.

Viewers speak into a cone; their words travelling along a cord to a wall, which is visualized with LEDs. Visualizations are then projected onto the wall at the end of the LED cord. Visualizations include particle simulations, polygon meshes, lines and squares, all of which react to both each other and the environment around them; bouncing off of the surrounding walls and the funnel the viewer speaks into. (Holmes, 2013)

I find this project interesting as it is interactive, reactive and playful. It is inviting and engages the audience by linking together both the material and the immaterial in a new and creative way. It is simple in nature and easy to understand; it needs to explanation on how it works in order to use it. It could be considered a reflection of the sound waves bouncing around a room after we speak; a representation of the lasting effects words have long after we have stopped talking.

By Onformative


True/False patterns(Creative Applications Network, 2017)

True/False is a kinetic sculpture consisting of mechanical columns of metal segments over fluorescent light tubes.  These metal segments move to show different areas of the light tubes, creating different patterns. The segments do not move independently; so different segments must ‘work together’ to achieve the correct position as commanded. (Visnjic, 2017)

The piece was inspired by Turing machines. It is built using a Raspberry Pi custom HAT board, ARM based micro controllers, an array of stepper drivers and a series of fluorescent lights. It was programmed using C++ and Node.js. (Visnjic, 2017)

True/False is a representation of the side of computing we don’t see; often hidden under layers of finely tuned graphical user interfaces, with complex workings hidden from view.  True/False could be inspired by how we interact with each other on a day to day basis. The individual metal segments do not move independently, so multiple columns must come together to create the desired end point; much like people coming together on a project, such as in a business or a collaborative art piece.

By Julius Horsthuis

Prophecy (4K) from Julius Horsthuis on Vimeo. (Horsthuis, 2016)

Prophecy is a film created by digital artist Julius Horsthuis. Prophecy is a part of a series of fractal short movies. It is of made up of shifting fractal visuals of a city. It is paired with music created by cinema composer James Newton Howard. Through visuals alone, it tells the story of a destroyed futuristic city, by use of cave-painting style artworks. There is no explanation as to what many of the visuals mean, leaving it open to interpretation by the viewer. (Pangburn, 2016)

Prophecy is an interesting piece as it shows the complexity of a moving fractal visual with dynamic lighting. It is colour graded with a movie-style blue and orange, reflecting both the cinematic style of the piece and the cold emptiness of the desolate wasteland contrasted with the soft warm coloured sunlight and rays cast through the gaps in the structures.

By Ales Tsurko

microscale – Hackable music album generated from random Wikipedia articles from CreativeApplications.Net on Vimeo. (CreativeApplications.net, 2017)


Microscale is a procedurally generated music album created with text from randomly selected Wikipedia articles. The idea behind Microscale is the transformation between one media to another; with the meaning of the original article also being transformed in the process.(Visnjic, 2017)

“the article has its own meaning, but the music generated from the article has a completely different meaning”. – Ales Tsurko, creator of Microscale. (Visnjic, 2017)

Letters are sequencer steps, track titles are regular expressions that switch the steps on and off. Whilst music is created, you can see the exact text that is being inputted whilst you hear the music that is being outputted by the system.(Visnjic, 2017)

Microscale is accessible in two different ways – you can download a digital version of the music, or you can access the platform in your web browser and hack it yourself – you can alter everything from the expressions to the samples used; meaning that Microscale is both a musical piece and a platform for the creation of your own music.(Visnjic, 2017)

Microscale is an interesting piece because not only is it a finished musical artwork that you can download and listen to, it is also a platform by which you can create your own artworks using the same system. It is inviting and playful and encourages users to explore the realms of possibility when it comes to creating cross-platform art. The idea of converting text to sound is not widely explored so it is quite unique.

By Chris Salter


N_Polytope in exhibition, Montreal (Creators, 2014)

N_Polytope is an installation piece that combines architecture, machine learning, music technology and mathematics. It explores the dynamics of light and sound within space. It consists of LED lighting, lasers, speakers, sensors and aeronautical cables. the cables are decorated with LEDs, which change colour and pulse. (Palop, 2014)

The music and light displays created by N_Polytope are generated using deep learning and AI. Using its own inbuilt sensors, the piece captures a continual feedback loop of its own generated sound, and uses that to re-transcribe and decide what lights and sounds to use next. This means that N_Polytope is a unique experience each time it is viewed; as it is constantly changing and evolving  (Palop, 2014)

This piece is interesting as it is generative in more than one way. It combines AI and deep learning technologies in a creative way which means each time it is viewed it will be a unique experience. The use of lasers and LEDs adds a new dimension to the piece; making it much more involved than a simple sound-based piece. It brings an interesting new perspective into how we view and react to spaces around us which we would otherwise not give any notice to.



Holmes, K. (2013). Murmur exhibition. [image] Available at: https://creators.vice.com/en_uk/article/pgz7jz/talk-to-walls-and-turn-words-into-light [Accessed 4 Nov. 2017].

Holmes, K. (2013). Talk To A Wall And Turn Your Words Into Light. [online] Creators. Available at: https://creators.vice.com/en_uk/article/pgz7jz/talk-to-walls-and-turn-words-into-light [Accessed 4 Nov. 2017].


Creative Applications Network (2017). True/False installation patterns. [image] Available at: http://www.creativeapplications.net/objects/truefalse-the-audiovisual-choreography-of-an-algorithm/ [Accessed 4 Nov. 2017].

Visnjic, F. (2017). true/false – The audio/visual choreography of an algorithm. [online] CreativeApplications.Net. Available at: http://www.creativeapplications.net/objects/truefalse-the-audiovisual-choreography-of-an-algorithm/ [Accessed 4 Nov. 2017].


Horsthuis, J. (2016). Prophecy (4K). [Video] Available at: https://vimeo.com/192274194 [Accessed 4 Nov. 2017].

Pangburn, D. (2016). Mysterious Fractal Film Foretells the Abandonment of Earth. [online] Creators. Available at: https://creators.vice.com/en_uk/article/nz4xxm/mysterious-fractal-short-film-humans-abandon-earth [Accessed 4 Nov. 2017].


CreativeApplications.net (2017). Microscale – Hackable music album generated from Wikipedia articles. [Video] Available at: https://vimeo.com/222690428 [Accessed 4 Nov. 2017].

Visnjic, F. (2017). microscale – Hackable music album generated from random Wikipedia articles. [online] CreativeApplications.Net. Available at: http://www.creativeapplications.net/sound/microscale/ [Accessed 4 Nov. 2017].


Creators (2014). Creators. [image] Available at: https://creators.vice.com/en_uk/article/wnp559/architecture-installation-makes-infinite-sound-and-light-loop-based-on-its-own-data [Accessed 4 Nov. 2017].

Palop, B. (2014). Architecture Installation Makes Infinite Sound And Light Loop Based On Its Own Data. [online] Creators. Available at: https://creators.vice.com/en_uk/article/wnp559/architecture-installation-makes-infinite-sound-and-light-loop-based-on-its-own-data [Accessed 4 Nov. 2017].

Venture Culture: Week 4 part 2 – Pitching & Prototyping

After the previous week’s ventures into pitching and prototyping, we held a group meeting to decide which steps to take in order to move our project forward.

We carefully considered each idea, looking into how it could be progressed and any issues we could run into in the near or far future. After eliminating some ‘dead-end ideas’, we took a group vote and settled on the ‘Smart bathroom’ idea, spinning it into a solution to assist children and their parents with daily tasks.

We decided to name it “Mirror Mirror” or “Magic Mirror”, inspired by the mirror in the classic Snow-white story, linking its appeal to children


We split into two groups to handle this week’s tasks; Nhel, Ged & Gert focused on Prototyping the idea and looked into the visual and functional side of the product. They began by researching similar products and seeing how they worked and were presented.


Josh, Aaron and I took on the task of writing a training pitch for this idea. We considered the main points of of our product, such as the name, What it is and what it does, who it is for and the unique selling point (USP). We used this as a starting point to put together our pitch, adding elements from our training pitches such as questions and stories to keep it interesting and involve the audience.

“Don’t focus on perfecting your pitch, focus on the prototype. The goal of your company is not to have a great pitch, but to have a great product … The best pitch you can make is “Let me show you what it does” —Guy Kawasaki (Kawasaki, 2014)



Kawasaki, G. (2014). The art of the start. New York: Portfolio.

Art & the Internet of Things

By Timo Arnall, Einar Sneve Martinussen & Jack Schulze

Immaterials is a collection of pieces centered around the increasing use of ‘invisible interfaces’ such as WiFi and mobile networks, and the impact they have on us. (Arnall, 2013)

Immaterials: Light Painting & WiFi explores the scale of WiFi networks in urban spaces, and translates signal strength into unique light paintings.

Immaterials: Light painting WiFi  (Arnall, 2011)

Immaterials also utilises a series of satellite sensitive lamps that change light intensity according to the strength of GPS signals reveived. (Arnall, 2013)

The Nemesis Machine
By Stanza


The Nemesis Machine in exhibition (Stanza, n.d.)

The Nemesis Machine is a travelling installation artwork. It uses a combination of Digital Cities and IOT technology. It visualises life in the city based off real time data from wireless sensors, representing the complexities of cities and city life. (Stanza.co.uk, n.d.)

By Shunichi Kasahara, Ryuma Niiyama, Valentin Heun & Hiroshi Ishii

Incorporates touchscreen interactions into the real world. Users can touch objects shown in live video; dragging them across the screen and across physical space. (Kasahara et al., 2012)

exTouch in action (exTouch, 2013)

By Dávid Lakatos, Matthew Blackshaw, Alex Olwal, Zachary Barryte, Ken Perlin & Hiroshi Ishii

T(ether) is a platform for gestural interaction with objects in digital 3D space, with a handheld device acting as a window into virtual space. T(ether) has potential as a platform for 3D modelling and animation. (Lakatos et al., 2012)



Arnall, T. (2013). The Immaterials Project. [online] Elastic Space. Available at: http://www.elasticspace.com/2013/09/the-immaterials-project [Accessed 1 Nov. 2017].

Arnall, T. (2011). Immaterials: Light Painting WiFi. [Video] Available at: https://vimeo.com/20412632 [Accessed 1 Nov. 2017].


Stanza (n.d.). The Nemesis Machine Installation. [image] Available at: http://www.stanza.co.uk/nemesis-machineweb/index.html [Accessed 1 Nov. 2017].

Stanza.co.uk. (n.d.). The Nemesis Machine – From Metropolis to Megalopolis to Ecumenopolis. A real time interpretation of the data of the environment using sensors.. [online] Available at: http://www.stanza.co.uk/nemesis-machineweb/index.html [Accessed 1 Nov. 2017].


Kasahara, S., Niiyama, R., Heun, V. and Ishii, H. (2012). exTouch. [online] Tangible.media.mit.edu. Available at: http://tangible.media.mit.edu/project/extouch/ [Accessed 1 Nov. 2017].

exTouch. (2013). [Video] MIT Media Lab: MIT Media Lab. Available at: https://vimeo.com/57514726 [Accessed 1 Nov. 2017].


Lakatos, D., Blackshaw, M., Olwal, A., Barryte, Z., Perlin, K. and Ishii, H. (2012). T(ether). [online] Tangible.media.mit.edu. Available at: http://tangible.media.mit.edu/project/tether/ [Accessed 1 Nov. 2017].