Inspirations: AI and machine Creativity


AARON is a painting robot made by Harold Cohen, capable of using and mixing real paints to create works on canvas. AARON displays a level of unpredictability; with even it’s creator not knowing what it will make. AARON is, however, not technically artificial intelligence, lying somewhere closer to a form of autonomous code. (Cohen, 2018)

Microsoft’s Drawing AI

Microsoft have designed a creative machine capable of making images of what it is told. The machine takes inputs in the form of text, which it then uses to determine what to create. The result is pixel-by-pixel generated images, sitting somewhere between photograph and painting. (Roach, 2018)


Cohen, H. (2018). Harold Cohen Online Publication. [online] Available at: [Accessed 2 Feb. 2018].

Roach, J. (2018). Microsoft researchers build a bot that draws what you tell it to – The AI Blog. [online] The AI Blog. Available at: [Accessed 2 Feb. 2018].


Inspirations: The Art of Randomness

Conversations on Chaos
By fito_segrera

Markov Chain poetry from Randomness (Segrera, 2016)

Conversations on Chaos is an artwork based on representation of randomness. It consists of two main parts: A pendulum suspended over multiple electromagnetic oscillators. The software also implements the use of Markov Chains, enabling the system to create a human-like ‘voice’, and bringing meaning back into chaos.  (Segrera, 2015) Together, this creates a system of ‘two machines that hold a dynamic conversation about chaos’. (Visnjic, 2018)

Codex Seraphinianus
By Luigi Serafini, 1981

Excerpt from Codex Seraphinianus (Serafini and Notini, 1981)

Codex Seraphinianus is a book written in an invented language with no translation. It also has a collection of visuals; some familiar, some not. The format of the book is reminiscent of a guide book or scientific text. (Jones, 2018) The book could be interpreted as an introduction to an alien or alternate reality with influences from our own.

Neural Network Critters
By Eddie Lee

Video: Neural Network Critters! by Eddie Lee (Lee, 2017)

Neural Network Critters is a visual example of how neural networks can be used to make art. In this free program, a series of ‘critters’ are created. (Visnjic, 2018) The ones that are fittest (i.e. make it furthest through the maze) are asexually reproduced until they make it to the end of the maze. (Lee, 2018)

School for Poetic Computation (SFPC)

The School for Poetic Computation is a small school based in New York, that aims to bring together art and computing.  (, 2018)


Jones, J. (2018). An Introduction to the Codex Seraphinianus, the Strangest Book Ever Published. [online] Open Culture. Available at: [Accessed 11 Feb. 2018].

Lee, E. (2018). Neural Network Critters by Eddie Lee. [online] Available at: [Accessed 11 Feb. 2018].

Lee, E. (2017). Neural Network Critters – Vimeo. Available at: [Accessed 11 Feb. 2018].

Serafini, L. and Notini, S. (1981). Codex seraphinianus. New York: Abbeville Press, p.98.

Segrera, F. (2015). Conversations on Chaos. [online] Available at: [Accessed 10 Feb. 2018].

Segrera, F. (2016). Conversations on Chaos. [image] Available at: [Accessed 11 Feb. 2018]. (2018). SFPC | School for Poetic Computation. [online] Available at: [Accessed 11 Feb. 2018].

Visnjic, F. (2018). Neural Network Critters by Eddie Lee. [online] CreativeApplications.Net. Available at: [Accessed 11 Feb. 2018].

Visnjic, F. (2018). Conversations On Chaos by Fito Segrera. [online] CreativeApplications.Net. Available at: [Accessed 11 Feb. 2018].

Interactive Artworks

Pool of Fingerprints
By Euclid Masahiko Sati, Takashi Kiriyama, 2010


Fingerprint Scanner (Clauss, 2010)

In Pool of Fingerprints, users are invited to scan their own fingerprint into the piece. This mixes with all the fingerprints of other visitors, until it eventually returns to its owner. This piece is a reflection on individuality and their sense of presence. (Google Cultural Institute, 2010)

Transmart Miniascape
By Yasuaki Kakehi, 2012

Video: Transmart Miniascape by Yasuaki Kakehi (Kakehi, 2015)

Transmart Miniascape is an interactive and reactive artwork consisting of multiple glass panels containing pixels. These pixels are representative of the four seasons, and their appearance changes based on the surrounding area. (NTT InterCommunication Center [ICC], 2014)

Through the Looking Glass
By Yasuaki Kakehi, 2004

Video: Through the Looking Glass by Yasuaki Kakehi (Kakehi, 2015)

Through the Looking Glass invites visitors to play a game of tabletop hockey against your own reflection. The piece defies the logic of mirrors, as the screens both sides of the mirror display different images! (NTT InterCommunication Center [ICC], 2004)

Tablescape Plus
By Yasuaki Kakehi Takeshi Naemura and Mitsunori Matsushita, 2006

Video: Tablescape Plus, 2006 (Kakehi, 2016)

Tablescape Plus is a playful interface, allowing visitors to create their own stories with characters upon a screen. It blends physical objects with digital images. The physical objects can be manipulated by visitors, allowing them to move characters and objects together to form interactions or trigger movements. (Kakehi, 2016)


Clauss, N. (2010). Pool of Fingerprints – Fingerprint Scanner. [image] Available at: [Accessed 7 Feb. 2018].

Google Cultural Institute. (2010). Pool of Fingerprints/details – Euclid Masahiko Sato (b.1954, Japan) Takashi Kiriyama (b.1964, Japan) (Photo : Nils Clauss) – Google Arts & Culture. [online] Available at: [Accessed 7 Feb. 2018].

Kakehi, Y. (2016). Tabletop Plus. Available at: [Accessed 8 Feb. 2018].

Kakehi, Y. (2015). Transmart Miniascape. Available at: [Accessed 7 Feb. 2018].

Kakehi, Y. (2015). Through the Looking Glass. Available at: [Accessed 7 Feb. 2018].

NTT InterCommunication Center [ICC]. (2014). ICC | “Transmart miniascape” – KAKEHI Yasuaki (2014). [online] Available at: [Accessed 7 Feb. 2018].

NTT InterCommunication Center [ICC]. (2004). ICC | “through the looking glass” (2004). [online] Available at: [Accessed 7 Feb. 2018].

Artworks from Code



Moon up close (Designboom, 2014)

Moon is an interactive installation piece created by Olafur Eliasson and Ai Weiwei. It invites viewers from around the globe to draw and explore a digital “Moonscape”. (Feinstein, 2014)

Eliasson and Weiwei’s work is focused around community and the link between the online and offline world. (Austen, 2013)

Over the course of its 4 years of existence, Moon grew from simple doodles and drawings, to collaborations & clusters of work, such as the “Moon Elisa”, where multiple users came together to recreate the classic Mona Lisa painting. (Cembalest, 2013)

“The moon is interesting because it’s a not yet habitable space so it’s a fantastic place to put your dreams.” – Olafur Eliasson, on Moon (Feinstein, 2014)

Library of Babel
By Jonathan Basile

The Library of Babel is a website based on Borge’s “The Library of Babel” (Borges, 2018); a theoretical piece about a library containing every possible string of letters. It is theorized that the books contain every word that has ever been said and will ever be said, translations of every book ever written, and the true story of everyone’s death. (Basile, 2018)


A section of the Library of Babel (Basile, 2018)

The actual workings of the Library of Babel are quite complex – using randomized characters with an algorithm complex enough to create the same block of text within the same place in the library every time it is viewed. When a search is made for a specific string within the library, the program works backwards to calculate its position based on the random seed that would produce that output.  (Basile, 2018)

Code Poetry
By Daniel Holden & Chris Kerr

Code Poetry is a collection of code-based pieces, each written in a different programming language with a different concept behind it. The collection was published into a book in 2016. (Holden and Kerr, 2018)

Some examples of the content of this book are as follows:

IRC (Markov Chain Poetry)
Markov chains are generated sequences based on probability. In this example, poetry is created by using strings generated from IRC logs. (, 2018)
Similar: Create lyrics using markov chains

Water is a piece written in c++ that is styled in such a way to resemble rain clouds. When run, the code generates raindrops. (Holden and Kerr, 2018) Water is an interesting piece as it challenges the way we traditionally view and approach code.


Machine Learning Art
By William Anderson

Using Markov Chains and a collection of training images from the Bauhaus art movement, an artist was able to create new artworks in this iconic style. (Anderson, 2017)

bauhaus genart

Bauhaus art generated by AI (Anderson, 2017)


Anderson, W. (2017). Using Machine Learning to Make Art – Magenta. [online] Magenta. Available at: [Accessed 7 Feb. 2018].

Anderson, W. (2017). Bauhaus Markov chain art. [image] Available at: [Accessed 7 Feb. 2018].

Austen, K. (2013). Drawing on a moon brings out people’s best and worst. [online] New Scientist. Available at: [Accessed 30 Oct. 2017].

Basile, J. (2018). About. [online] Library of Babel. Available at: [Accessed 6 Feb. 2018].

Basile, J. (2018). Library of Babel. [image] Available at: [Accessed 6 Feb. 2018].

Basile, J. (2018). Theory – Grains of Sand. [online] Library of Babel. Available at: [Accessed 6 Feb. 2018].

Borges, J. (2018). The Library of Babel. [ebook] Available at: [Accessed 6 Feb. 2018].

Designboom (2014). Moon close up. [image] Available at: [Accessed 30 Oct. 2017].

Cembalest, R. (2013). How Ai Weiwei and Olafur Eliasson Got 35,000 People to Draw on the Moon | ARTnews. [online] ARTnews. Available at: [Accessed 30 Oct. 2017].

Feinstein, L. (2014). Make Your Mark On The Moon With Olafur Eliasson and Ai Weiwei. [online] Creators. Available at: [Accessed 30 Oct. 2017].


Holden, D. and Kerr, C. (2018). ./code –poetry. [online] Available at: [Accessed 6 Feb. 2018].

Holden, D. and Kerr, C. (2018). water.c. [online] Available at: [Accessed 6 Feb. 2018].

Holden, D. and Kerr, C. (2018). The code behind Water. [image] Available at: [Accessed 6 Feb. 2018]. (2018). 17 Line Markov Chain. [online] Available at: [Accessed 6 Feb. 2018].

Inspirational Art 2 – Projection Mapping

Projection Mapping – Catan/D&D
By Silverlight/Roll20


Projection mapping – D&D (Projection Mapping Central, 2018)

This projection mapping piece brings together tabletop gaming and projection mapping.This not only creates a more immersive enronment for players, it also provides tools for gamers, such as using real time tracking to calculate a character’s line of sight. (Sodhi, 2018)

Crystalline Chlorophyll
By Joseph Gray, 2009


Video: Crystalline Chlorophyll (Gray, 2009)

Crystalline Chlorophyll is an interactive sculpture that reacts to people in the space around it. During the course of an exhibition, the sculpture tracks motion in the room and transforms from an icy blue to a natural green.

The sculpture is built from card stock, but was originally designed in blender. The colour changing effects are achieved by two ceiling-mounted video projectors. (Gray, 2014)



Gray, J. (2009). Crystalline Chlorophyll. Available at: [Accessed 31 Jan. 2018].

Gray, J. (2014). Crystalline Chlorophyll. [online] Grauwald Creative. Available at: [Accessed 31 Jan. 2018].

Projection Mapping Central (2018). D&D Projection mapping. [image] Available at: [Accessed 31 Jan. 2018].

Sodhi, R. (2018). Dungeons & Dragons and Settlers of Catan with Projection Mapping -…. [online] Projection Mapping Central. Available at: [Accessed 31 Jan. 2018].