
3D Modelling for the Immersive Vision Theatre
We were tasked with creating a 10 second animation in Blender for the Immersive Vision Theatre. We had roughly 2 weeks to create it, so we had to keep it simple yet still demonstrate our knowledge of Blender and 3D modelling.
We all decided to create a different game each. Meg (View her website Here!) created Space Chess, Jack made Space invaders, Rachel made Pac-Man, Harry made Tetris, James made Monopoly, and I made first-person Sonic, as I felt this would work well in the IVT.
I decided to go for a low-poly aesthetic as we had limited time, so I needed to keep it simple whilst still making it look good. Having previous experience of Blender, I was able to easily create assets for my animation such as springs, rocks and spikes.

Work in progress
To render for the dome,we had to use Blender’s fish eye camera. We also had to take into account the angle of the screen, which means we have to angle the camera roughly 25º down.

One of the frames from my animation, rendered in Fisheye.
Because the Dome is truncated, we had to edit it to fit in After Effects to crop 20% off the top. We also took this as an opportunity to add transitions and audio to make our work flow better.
My part of the animation, ready to be put together with the rest in After Effects ready for our presentation.